In Hellblade: the victim of Senua, the struggle to express traumas and feelings of guilt from the past comes in a number of surprising ways. Developer Ninja Theory offers talents for stories and presentations to tell a personal story that has more to say than the first, and will probably wonder what is real and what is part of a careful hallucination.

In a long land full of fog and fog, a traumatized Celtic warrior named Senua challenges a spiritual vision to suppress his inner demons and seize the death of the family. Struggling with severe psychosis, Senuas past trauma manifests itself by spreading inner voices and visual hallucinations that compromise her emotional and mental state. During this journey she meets abstract and realistic puzzles and fights against seemingly endless horde opponents who want to stop her quest.

The Hellblade fiction, derived from the Norse and Celtic tradition, evokes a dire and somewhat gloomy atmosphere, making it seem like the world is already completed, leaving Senua with only the memories of the company. Hellblade is an introspective experience, but with more fighting and interactive history that stands out everywhere. While history and the world are presented through rock paintings and rock figures reflecting the history of the country, Hellblade also cleverly uses live-action cut scenes. These kinematic moments are mixed in game graphics, giving every occasion a somewhat surreal feeling, such as watching a live game of a changed memory.

On his journey through the accursed countries, Senua will come into conflict with the Norwegians, an army of berserkers who seem to look up from the sky. These moments are when the game is at stake, making it some of the most intense and exciting moments in the game. Despite her disease as weighty, Senua can still fight well and at the same time she can defeat more enemies. With fast black swords, and up close hand-to-hand attacks, you can use a couple of light combinations to hack the Norwegians as you dodge and parry their attacks to overcome.

Although the fight is one of the core roles in Hellblade, the game is not keen on offering a lot of weapons or complex skills to keep working. Apart from a number of new combat forces unlocked over important milestones, Senuas is kept an arsenal of skills and weapons to the end. The real challenge and satisfaction comes from controlling elementary combat mechanics, which are responsive and fluid – so you can easily jump between multiple enemies, with her inner voices warning you of incoming strikes based on where they come from.

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When it comes to depicting mental illness, Hellblade takes a sympathetic approach and is not interested in showing the differences between reality and imagination. It is about the perspective of Senua; with her visions and what is really presented as one in the same. One of the more oppressive aspects of her psychosis are the inner voices that differ from each other while commenting on the current state of the migrant warrior. The use of binaural sound – which makes headphones a must-have effect – gives you a taste of how you can have more voices in your head.

In many ways it feels like a subversive view of the usual video game Trope of the physical partner who offers help via the radio, making them a somewhat awkward presence that desperately wants to keep you at a distance. The effectiveness of the inner voice to make you uncomfortable is proof of the presentation of the game by the star, which uses a number of rather inventive tricks to play with perspective and sound, sensory manipulation. It makes sense to make you feel angry and confused while focusing on the more tangible and true elements in the environment – even if they are still hallucinations.

There are times when the voice becomes a blessing for survival, like the rather difficult bosses who force you to change your usual strategies – but the most useful cases are deeper when you can eventually remove more than 20 enemies from fighting to fight only two or three enemies. Many of these battles serve as captains of narrative arches in history, making it feel like a catartic emotional cleansing where you overcome a construction of Senoa’s past.

“It’s about Senua’s perspective, with its visions and what has really been presented in the same way.”

While some of Senus’s characters are viewed as a danger by his mental state, they can use it to see their advantage in the chaos of the environment – finding patterns and solutions that others would not see. Despite how frightening and decaying her psychosis is, Senua can navigate through the various tests thanks to her uncommonly elevated perception, which accomplishes the tasks in a series of unique tasks.

For the most part, puzzles refer to opening the doors by finding symbols in common position or alternative perspectives that require manipulation of Senu’s center of gravity to illustrate his abstract attention to detail. Although these tasks can be performed, the same style happens too often, which causes some of the more drawn series to play a role. On the other hand, the times when Senua was removed from her senses and equipment, she forced a deeper approach to follow to avoid enemies, felt much more interesting and interesting.

In one of the best moments of the game, Shadow Servant becomes a real danger that Senua runs from one source of light to another in a dark cave, while the memories of her torment and fear flood – hide your vision while she strips in safety , These moments are a real highlight that conveys the same vivid sense of urgency that has emerged from the consistent moments in Resident Evil 4 and is apparently a simple target of an unpleasant experience – and in a way that truly blends Hell Blade , Although these moments are some of Hellblade’s deepest and most affected moments, they use them sparingly to break down common puzzles and obstacles that feel somewhat dry in comparison.

While Senua has seen many dangers, such as the horrific hallucinations of the dead that scare a crazy cattle and rabbits hiding in the shadows, there is always a threat that can lead to serious consequences. Senua is early infected with a corruption called The Dark Red that continues to spread after being “dead” or erasing an event. She leaves defeat and death behind as a new hallucination, but with every failure she spreads the infection and after several deaths she reaches the head. The result is that Senua takes over the disease and forces you to start over from the beginning of the journey.

Despite the inclusion of a Permateath technician, Hellblade is still a fair game. Takes about eight hours to tackle the toughest difficulties, and experiences only a handful of deaths – mainly due to some too vague and difficult goals that come out so bluntly, shutting off the traversal – the game is largely balanced with its pace and difficulty , It even goes so far as to offer an automatic scaling system that adapts to your game. Interestingly enough, there is no guidance in Hellblade and you want to learn the system by hearing and hearing messages from your inner voices.

During her journey, Hellblade teaches her lesson to make sure her welcome does not take too long. Despite the complexity and presentation of the story, the fight only takes place when it is necessary. Riddles and moments often drive the story forward to learn more about Senua’s motivation. Once again, the struggles that bother them reveal their ability to move on.

Hellblade’s most notable accomplishment is dealing with an incredibly sensitive topic in a compelling and well thought-out action / adventure game. In his heart is the story of Senuas struggle to reveal the disease. In this process, she learns to find the strength within herself to survive and make peace with her past. And in a deep and physical way, we go through the same battles with her and come with a better understanding of something that many people in the world struggle with.